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The Culture
1987
Consider Phlebas is perhaps one of the lesser-known, but nevertheless the first, of the revelationary late [[author:wgZF1Jt05JLGkPtaBOibr|Iain M. Banks]]' science fiction books. Consider Phlebas introduces us to the complex world of the mind-controlling, ubiquitous utopia of the [[universe:7-LDSRV6Tj3p7-NpB2eXy|Culture]], which contrasts to their mortal sentient enemies. [[author:wgZF1Jt05JLGkPtaBOibr|Iain Banks]] creates an imaginative and encapsulating premise to keep the reader hooked for more, with hints of science fiction and alien humour to liven a deadly race against an omnipotent foe.

The Culture
1989
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer, and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - a very possibly his death.