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| Character | Role |
|---|---|
Sharrow A former aristocrat and ex-military pilot living in the Golter system, a civilisation isolated from the rest of the galaxy. Sharrow is being hunted by the Huhsz, a fanatical religious cult that has been granted a legal warrant for her death, forcing her to search for the Lazy Gun - an ancient and impossibly powerful weapon - as her only bargaining chip for survival. | Member |
Sharrow's younger half-sister, imprisoned in the Sea House by the Sad Brothers after a failed attempt to make off with the Universal Principles. Broader and shorter than Sharrow, with deep-set eyes and a face hardened by years of confinement, she is politically radical, increasingly volatile, and possessed of a long-stewed resentment of her half-sister that the Sea House's particular brand of monastic regimen has done nothing to soften.
| Member |
Sharrow's Mother A noblewoman of the Dascen family, married to a member of an old eccentric family. Her early presence in Sharrow's childhood, and her violent departure from it, shape much of who Sharrow becomes. | Member |
Count Geis Sharrow's cousin and head of a vast commercial empire, a tall thin man with a pale narrow face, black curls and a trimmed beard. He has harboured romantic feelings for Sharrow since childhood and repeatedly offers to shelter her from the Huhsz, while building his business interests across the system. | Member |