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Cultures, concepts, places, and more from The Therin Continent
A mysterious, indestructible glass-like material left behind by the Eldren, found throughout Therin cities. In Camorr it...
A Therin city with a strong theatrical tradition, home to the Old Pearl theatre. Father Chains sends the young Gentleman...
An ancient, vanished race that built the cities humans now inhabit. Some of their ruins may be over twenty thousand year...
A remote chain of islands far south, home to pirate havens including Port Prodigal. Locke and Jean are sent there by the...
A small, elite gang of confidence tricksters trained by Father Chains at the Temple of Perelandro. They specialise in el...
The process of using Wraithstone smoke on animals, primarily beasts of burden intended for urban service. Minutes after ...
An arrangement between Capa Barsavi's criminal underworld and the nobility of Camorr. The Right People refrain from robb...
A network of dank vaults and tunnels beneath an old graveyard in Camorr, serving as the orphan kingdom of the Thiefmaker...
A large placid basin of water at the heart of Camorr where hundreds of floating merchants slowly follow one another coun...
An exclusive, multi-level gambling house in Tal Verrar run by Requin. Patrons must work their way up through ascending f...
A legendary, semi-mythical thief identity created for Locke through deliberate rumour-mongering by the Sanza twins. With...
A powerful Therin city-state west of Camorr, ruled by an Archon and home to the Sinspire, an exclusive gambling house. L...
The formal or classical language of the Therin world, used as a polite affectation in written communications. Phrases ar...
The Therin pantheon, including Perelandro (Father of Mercies), Aza Guilla (who numbers the dead), Iono (Lord of the Gras...