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Objects, systems, places, and more from Temerant
The isolated mountain homeland of the Adem, a warrior culture with strict codes of emotional control and martial discipl...
The mental discipline required for sympathy, described as 'the riding-crop of the mind'. It is the ability to believe so...
An ancient order dedicated to the greater good, supposedly disbanded by the Tehlin Church but possibly still operating i...
The University's vast library, guarded by Master Lorren and his gillers. It contains the Stacks, Tomes, and restricted s...
The craft of building devices powered by sympathy, practised in the Fishery under Master Kilvin. Arcanists who excel at ...
Kvothe's Adem sword, whose name means 'the break in a line of verse' - also called Saicere in Adem. It is an ancient bla...
The nation containing the University, Tarbean, and much of the story's central geography. It is governed by a king in Re...
An ancient, malevolent being trapped in a great tree in the Fae, able to see all possible futures and choosing its words...
The otherworld parallel to the mortal realm, home to Felurian, the Cthaeh, and creatures of legend. Time moves different...
The University's artificery workshop run by Master Kilvin, where students build sympathy lamps, bloodless devices, heat ...
The known world, encompassing the Commonwealth, Vintas, the Cealdish territories, Modeg, and the small kingdoms. Its nam...
Silver pipes earned by performing at the Eolian to the satisfaction of the audience and the owner. They mark a musician ...
A large port city where Kvothe spends three years as a street orphan after the murder of his troupe. Its dockside slums ...
A mysterious chest in Kvothe's room at the Waystone Inn with no visible lock, key, or hinge. He cannot open it despite t...
The Chandrian's attack on Kvothe's family and their Edema Ruh troupe, the defining trauma of his life. The event drives ...