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Places, groups, concepts, and more from Discworld
The Disc's largest and most important city, a teeming, chaotic, deeply corrupt metropolis on the banks of the River Ankh...
Ankh-Morpork's police force, transformed from a demoralised rump of three officers into a functioning law enforcement bo...
One of the Discworld's most beloved characters: the anthropomorphic personification of death, who appears as a seven-foo...
The Discworld itself - a flat, circular world resting on the backs of four enormous elephants (Berilia, Tubul, Great T'P...
Esmerelda 'Esme' Weatherwax, the most powerful witch on the Disc and one of Pratchett's greatest characters. A formidabl...
Professional associations that regulate nearly every trade and activity in Ankh-Morpork, from the Assassins' Guild (whic...
A large, sentient, and extremely dangerous travelling chest made from sapient pearwood, which follows its owner (origina...
Also called the Wee Free Men, tiny blue-skinned fairy folk who are the most feared creatures on the Disc despite being s...
A fundamental force on the Discworld: the power of story itself. On the Disc, things tend to happen because that's how s...
The eighth colour, the colour of magic itself, visible only to wizards and cats. Described as a fluorescent greenish-yel...
Lord Havelock Vetinari, the ruler of Ankh-Morpork, a figure of Machiavellian brilliance who maintains order through an e...
A young witch from the Chalk, a farming region on the Disc, who begins her training as a witch at nine years old and gra...
The Disc's premier institution of magical learning, located in Ankh-Morpork. UU is home to the Disc's most powerful wiza...
Practitioners of a practical, earth-based magic centred in the Ramtops mountains, the Disc's equivalent of rural highlan...