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24 chapters - View chapters and summaries
| Name | Aliases | Role |
|---|---|---|
Ganoes Paran A young noble-born officer from a wealthy Malazan merchant family, Ganoes Paran enters imperial service with more idealism than the Malazan military is accustomed to accommodating. His assignment to the Bridgeburners as their new captain places him at the intersection of forces far older and more dangerous than any conventional military command. Paran is defined by his capacity to absorb disillusionment without becoming cynical - a quality the world he inhabits tests repeatedly. | Protagonist | |
Empress Laseen The ruler of the Malazan Empire, Laseen came to power through the Claw and has maintained that power through a combination of political ruthlessness and calculated distance from the empire's military campaigns. She is one of the sequence's most deliberately ambiguous figures - her decisions cause enormous suffering, and the sequence neither excuses nor simply condemns her. | Antagonist | |
Lorn The Adjunct - the Empress's personal instrument and the empire's highest-ranking operative below Laseen herself. Lorn is defined by the completeness of her dedication to the imperial purpose. She carries Otataral, a magic-negating ore, that makes her uniquely dangerous to mages. | Antagonist | |
Raest A Jaghut Tyrant imprisoned beneath the Gadrobi Hills outside Darujhistan by the T'lan Imass thousands of years before the events of Gardens of the Moon. His potential release is the crisis that drives much of the novel's latter half. Raest represents a category of power that predates the current world's entire political and religious architecture. | Antagonist | |
Anomander Rake Lord of Moon's Spawn and leader of the Tiste Andii, an ancient people of darkness who have outlasted most of what they once cared about. Anomander Rake is among the most powerful beings in the Malazan world, carrying a sword called Dragnipur whose nature is itself a kind of story. He is defined by the combination of immense power and genuine weariness, and by a code whose contours become clearer across the sequence. | Major | |
Apsalar A young fisher's daughter from a coastal village who was possessed by the god Cotillion and used as an instrument of assassination before being encountered by the Bridgeburners. Apsalar is defined by the difficulty of reclaiming an identity after it has been occupied by something else, and by skills she did not choose and cannot entirely discard. | Major | |
Baruk A High Alchemist and one of the senior members of Darujhistan's T'orrud Cabal. Baruk is defined by the tension between his considerable power and his institutional caution - he is capable of decisive action but prefers to understand a situation fully before committing to it. | Supporting | |
Caladan Brood The warlord commanding the principal military alliance opposing the Malazan Empire on Genabackis, Caladan Brood is a figure of immense physical power who carries a hammer said to be capable of ending the world. He is deliberate, patient, and possessed of a strategic intelligence that has kept a coalition of disparate forces functioning across years of war. | Major | |
Coll A nobleman of Darujhistan who has fallen on hard times. Once a man of wealth and standing, Coll lost his estates through political machinations and now spends his days drinking at the Phoenix Inn. Despite his decline, he retains his honour and proves himself a loyal friend when it matters most. | Supporting | |
Cotillion One of the two gods who rule the Realm of Shadow, Cotillion is the patron of assassins and one of the sequence's most active divine participants in mortal affairs. Where Shadowthrone operates through misdirection, Cotillion is more direct - he intervenes personally and is bound by a personal code that distinguishes him from the series' more purely transactional divine figures. | Major | |
Crokus Younghand A young thief operating across Darujhistan's rooftops, Crokus Younghand is drawn into events considerably beyond his experience when a routine theft places him at the intersection of imperial and divine interest in the city. He is defined by the combination of competence in his chosen field and complete unpreparedness for everything surrounding it. | Supporting | |
Crone An ancient Great Raven and the matriarch of the murder of Great Ravens allied with Anomander Rake and the Tiste Andii of Moon's Spawn. Crone serves as Rake's messenger and scout, carrying intelligence across vast distances. She is cunning, sarcastic, and fiercely intelligent, often providing sardonic commentary on the affairs of mortals and gods alike. | Supporting | |
Dancer The former companion and co-conspirator of Emperor Kellanved, and one of the most skilled assassins in the history of the Malazan Empire. Dancer was believed killed alongside Kellanved during Laseen's coup. He is believed to have Ascended to become Cotillion, the Patron of Assassins and the Rope of High House Shadow. | Cotillion, The Rope | Supporting |
Dujek Onearm The High Fist commanding the Malazan forces on Genabackis, Dujek Onearm is one of the empire's most capable military commanders - trusted by his soldiers rather than, necessarily, by his empress. He operates at the intersection of military necessity and political reality, aware that the orders he receives and the situation on the ground rarely align. | Major | |
Fiddler A sapper and one of the Bridgeburners' longest-serving members, Fiddler is defined by a sardonic pragmatism that functions as both coping mechanism and genuine philosophy. He is exceptionally good at his work and exceptionally tired of the circumstances that require it. His card readings recur across the sequence as moments of unwanted clarity. | Major | |
Hairlock A Bridgeburner mage whose physical destruction at the siege of Pale did not result in his absence from events - his soul was preserved in a puppet by Quick Ben, creating something that retains Hairlock's personality and power while operating under constraints that neither the puppet nor the personality accept gracefully. | Supporting | |
Hedge A Bridgeburner sapper and one of the most reckless demolitions experts in the Malazan military. Hedge is inseparable from his fellow sapper Fiddler, and the pair are renowned for their creative and often excessive use of Moranth munitions. | Supporting | |
Kalam Mekhar A Seven Cities native and one of the Bridgeburners' most formidable soldiers, Kalam Mekhar carries a past in the Claw - the Malazan imperial assassins - that he has chosen not to discuss. Physically imposing and economical in both movement and speech, he is the squad's most dangerous close-quarters combatant and one of its most morally grounded members. | Major | |
Kellanved The founder and first Emperor of the Malazan Empire, who was assassinated by Laseen in her bid for the throne. Kellanved was a mysterious and brilliant figure whose disappearance and presumed death transformed the empire. He is believed to have Ascended to become Shadowthrone, the King of High House Shadow. | Emperor Kellanved, Shadowthrone | Supporting |
Korlat A Tiste Andii and one of Anomander Rake's most trusted lieutenants. Korlat serves as second-in-command among the Tiste Andii forces at Moon's Spawn. She is a skilled warrior carrying the weight of millennia of existence. | Supporting |
Showing 1 to 20 of 55 items
| Name | Type |
|---|---|
| Circle of Kruppe | Community |
| The Anti-Malazan Alliance | Organisation |
| The Bridgeburners | Faction |
| The Claw | Organisation |
| The Malazan Empire | Organisation |
| The Realm of Shadow | Faction |
| The T'orrud Cabal | Organisation |
| Date | Event | Details |
|---|---|---|
1 April 1999 | Publication | Gardens of the Moon received a mixed but intrigued critical reception on publication, with reviewers divided between admiration for its ambition and frustration with its demands. The novel's refusal to orient the reader - dropping them into an ongoing conflict with no preamble - was praised by some as bold and condemned by others as wilfully obscure. Erikson's worldbuilding drew consistent praise: the depth of the Malazan world, the sense of a history extending far beyond the immediate narrative, and the scale of the magic system were all noted as genuinely distinctive. The Bridgeburners were widely regarded as the novel's emotional core, with Whiskeyjack and the veteran soldiers providing a human anchor in an otherwise overwhelming landscape. Gardens of the Moon has since been substantially reassessed and is now widely regarded as the beginning of one of the genre's most significant achievements, its initial difficulty reframed as intentional design rather than failure of craft. |
Gardens of the Moon received a mixed but intrigued critical reception on publication, with reviewers divided between admiration for its ambition and frustration with its demands. The novel's refusal to orient the reader - dropping them into an ongoing conflict with no preamble - was praised by some as bold and condemned by others as wilfully obscure. Erikson's worldbuilding drew consistent praise: the depth of the Malazan world, the sense of a history extending far beyond the immediate narrative, and the scale of the magic system were all noted as genuinely distinctive. The Bridgeburners were widely regarded as the novel's emotional core, with Whiskeyjack and the veteran soldiers providing a human anchor in an otherwise overwhelming landscape. Gardens of the Moon has since been substantially reassessed and is now widely regarded as the beginning of one of the genre's most significant achievements, its initial difficulty reframed as intentional design rather than failure of craft.