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| Character | Role |
|---|---|
Whiskeyjack The sergeant commanding the Bridgeburners squad at the centre of Gardens of the Moon, Whiskeyjack is a veteran soldier of considerable reputation whose career has been systematically stalled by a high command that distrusts his popularity with the ranks. Quiet, competent, and carrying a persistent leg injury that his commanders show no interest in treating, he embodies the series' sustained attention to the ordinary soldier ground down by the machinery of empire. | Leader |
A young noble-born officer from a wealthy Malazan merchant family, Ganoes Paran enters imperial service with more idealism than the Malazan military is accustomed to accommodating. His assignment to the Bridgeburners as their new captain places him at the intersection of forces far older and more dangerous than any conventional military command. Paran is defined by his capacity to absorb disillusionment without becoming cynical - a quality the world he inhabits tests repeatedly.
| Member |
Kalam Mekhar A Seven Cities native and one of the Bridgeburners' most formidable soldiers, Kalam Mekhar carries a past in the Claw - the Malazan imperial assassins - that he has chosen not to discuss. Physically imposing and economical in both movement and speech, he is the squad's most dangerous close-quarters combatant and one of its most morally grounded members. | Member |
Quick Ben The Bridgeburners' primary mage and one of the most capable practitioners of warren magic in the series, Quick Ben is defined by the gap between what he appears to be and what he actually is. He presents as a squad mage of moderate ability - the reality is considerably more complicated. His partnership with Kalam Mekhar is built on a foundation of shared history in Seven Cities that predates their Malazan service. | Member |
Fiddler A sapper and one of the Bridgeburners' longest-serving members, Fiddler is defined by a sardonic pragmatism that functions as both coping mechanism and genuine philosophy. He is exceptionally good at his work and exceptionally tired of the circumstances that require it. His card readings recur across the sequence as moments of unwanted clarity. | Member |
Apsalar A young fisher's daughter from a coastal village who was possessed by the god Cotillion and used as an instrument of assassination before being encountered by the Bridgeburners. Apsalar is defined by the difficulty of reclaiming an identity after it has been occupied by something else, and by skills she did not choose and cannot entirely discard. | Member |
Hairlock A Bridgeburner mage whose physical destruction at the siege of Pale did not result in his absence from events - his soul was preserved in a puppet by Quick Ben, creating something that retains Hairlock's personality and power while operating under constraints that neither the puppet nor the personality accept gracefully. | Member |
Toc the Younger A Malazan scout and former Claw operative whose path crosses Ganoes Paran's during the events on Genabackis. He lost an eye in the Warren of Chaos during the siege of Pale. His father, Toc the Elder, is a figure of considerable significance in Malazan history. | Member |