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Places, creatures, groups, and more from Realm of the Elderlings
A wealthy trading city at the mouth of the Rain Wild River, home to the Old Trader families who hold exclusive trading r...
The ancestral castle of the Farseer kings, perched on a cliff above Buckkeep Town and the sea. A vast, ancient fortress ...
Immense, intelligent creatures central to the world's ecology and magic. True dragons are born from serpents who cocoon ...
An ancient civilisation that lived alongside dragons in a symbiotic relationship, their bodies gradually changed by prol...
A mysterious, gender-fluid individual who appears under many names throughout the series - the Fool, Lord Golden, Amber,...
A horrifying process used by the Red Ship Raiders in which captives are stripped of all human emotion, empathy, and conn...
The greatest city of the ancient Elderlings, long thought lost. Built on both sides of a river with Elderling magic, Kel...
Magical sailing vessels built from wizardwood - timber harvested from dragon cocoons. After three generations of a famil...
Also called Skill stone, a substance used by the Elderlings to build their cities and create Skill pillars (waypoints fo...
A region of dense, treacherous jungle along the Rain Wild River, where the remnants of Elderling civilisation lie buried...
A coastal kingdom ruled by the Farseer dynasty, comprising six duchies: Buck, Bearns, Rippon, Shoaks, Farrow, and Tilth....
A powerful magical ability linked to the Farseer royal bloodline, allowing telepathic communication, the manipulation of...
A magic of connection between humans and animals, allowing a bonded pair to share thoughts, senses, and emotions. The Wi...